This means that the damage potential significantly increases against close-up crowds of slow-moving enemies, where the boomerang returns (and thus, is able to be thrown) at a much faster rate. Although the player must wait for the boomerang to return before being able to throw it again, the actual use time of the enchanted boomerang is 1/6th of a second, meaning that the rate of fire is mostly influenced by the time it takes the boomerang to return to the player.This technique works with all Boomerang-type weapons. This will also knock the enemies away from the player, despite the direction the Boomerang is traveling at the time. The Boomerang will sweep downwards for its return, striking through all enemies. One can aim just above the enemies so that it flies over their heads, then move away in the opposite direction. The Enchanted Boomerang can be useful for damaging multiple enemies at once from a distance.Because it autoswings and can be found in Living Tree Chests, 3DS players easily have an early game advantage.The Enchanted Boomerang is highly effective and powerful for early to mid-game players.In the Mobile version, when the player throws the boomerang in the air and then dies from fall damage, the boomerang will go into an infinite loop until they respawn.At 20 blocks away from a wall facing angles facing right or left (10 degrees allowance(?)), boomerangs can be thrown through Blocks and Doors.
While in flight, it releases sparks that travel through walls, making it handy for cave exploration.Shroomerang (Desktop, Console and Mobile versions).These weapons also have pretty powerful range, but not perfect range like some Magic or Guns.Trimarang (Desktop, Console and Mobile versions) Shadowflame Daggers, because if you're surrounded by mobs rather than pelting them from afar, you're more likely to hit something else with the bounces, such as enemies behind you. Vamp Knives obviously, because of the "shotgun principle". Side notes for discussion weapons like Shadowflame Daggers and the Vampiric Knives are also most effective at close-range. So there, that is my love-letter to REdigit for the creation of Boomerangs. I much prefer the feeling of finding an amazingly cool weapon even if it doesn't quite make "sense". And if ever we get a Throwing class I hope that Boomerangs are kept in Melee.Īnother important perspective I want to point to is that, Terraria is about fun exploration and discovery and not necessarily perfect balance between "classes". I wish Boomeranges could have had a 1.3 tier, but alas. If you want to know why Melee is the way it is, just imagine being the guy with the close-ranged sword fighting Moon Lord while your friends are shooting guns or blasting Magic. I Kind of wish the Light Discs could have had a lower max cap, but having more does come at the cost of more hard mode materials.īut the general formula of the boomerang in my opinion, is perfect, beceause it rewards "true Melee" range combat while still scaling into the later parts of the game or particular boss fights, where some amount of range is necessary. Throughout the game there are exceptions to this such as the Chakram which will bounce off walls instead of returning to you, or the lightdiscs which can be 'juggled' to throw more than one at a time, or even a haunted machete which homes in on enemies. In practice, the only time a boomerang is really "very fast" is when you're hitting at enemy, and at close range, where flight time is very short. Hitting an enemy accomplishes this faster, since if you completely whiff, the boomerang 'hangs' at it's maximum range for a bit before reversing to you. You cannot throw another boomerang until you catch it, and it has to fly forward and then back to your character. Boomerangs are "very fast" but that limit is not as important as the boomerang itself in flight. This is because even though Boomeranges are ranged, they are still better used at close range for a few reasons. This thread can be for general discussion about melee, but in Particular I want to talk about Boomerangs and why I think they are my personal favorite, and the PERFECT CONCEPT for what Melee should be throughout the progression of the game. There is some debate as to the nature of Melee weapons in Terraria and why they are sometimes so similiar or "better" than Magic and Ranged.